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GalleryPal

An AR museum guide to replace the audio tour.

Role
Product designer, solo. 5-day design sprint, March 2023.

Audio tours are the same for everyone and have nothing to do with where you're standing. GalleryPal builds a route from what you like. You point your phone at a piece and tap info points right on it. Halfway through the sprint I realized my first version took too many taps. Making AR the main interface, instead of a feature, fixed the whole flow.

I studied studio art, so I've spent a lot of time in museums. I've watched people punch a number into a tour device, listen to a recording, and skip past work they might have loved.

You can set up quickly, or use an advanced setup if you know exactly what you like. The info points cover a fun fact, the artist's background, the history behind the piece, and how it was made. Between pieces, AR arrows lead you along your route, with a 2D map of the museum as a backup.

I designed it solo over the 5 days, from mapping the problem to testing a prototype. Feedback pointed to what's worth adding in a future version: a wishlist for pieces to revisit, and ratings that improve picks for repeat visitors.

What testing showed

All 5 testers got point-and-tap right away and preferred it to menus.

GalleryPal asking what types of art you like, with picks for happy, sad, famous, new and old
GalleryPal AR route at the Louvre, with a purple arrow on the ground leading toward the pyramid entrance and a floor map below
GalleryPal AR view of the Mona Lisa with tappable info points on the painting and a fun fact below